Inspired by the Murder Mystery Puzzle: Cain’s Jawbone
Cain’s Jawbone, written in 1934 and republished in 2019 is a murder mystery written in prose and spaced out between 100 unorganized pages which the reader/gamer would have to structure correctly to identify the killer. It was recently solved for the third time in its 100 years of history.
Also inspired by the “computer novel” Portal I thought about how the physical media of fiction can be “interactive”. Cain’s Jawbone strikes me as closer to a puzzle than a book like House of Leaves because the pages are unbound, and the reader/gamer is given control over how they approach the solution or win-state. House of Leaves might leave the reader flipping back though pages, but this is similar to the method of elucidation that one might encounter in traditional novels when returning to a passage that clarifies something, nore is there an actual puzzle to solve. My project is not an “interactive drama” which games like Façade and The Sims are. My project also differs from Cain’s Jawbone in that identifying the formal elements of are important, much like a jigsaw puzzle. In Cain’s Jawbone laying out the narrative events correctly in relation to each other is the puzzle.It will be accompanied by a 3-4 page essay trying to sort out the theory behind it, using resources from class assignments.
This quote from Wardrip-Fruin’s article gives me a proper starting point when offering up a piece of fiction with a “correct” way to play/read:
‘ “The payoff for “correct” play [is] usually to win; to play “incorrectly” is to lose. This is very much at odds with what one might loosely call goals of fiction: exploration, insight, and the renewal of the perceived world through alterneity. (Infocom 9)” ‘
There are individual elements that I would have to do more reading on in order to not use the terms loosely as I have done here: reader/user/gamer/ deserve more clarity.
Project:
14 Poems in heroic couplets to be printed out, based on 14 locations from the Map: The Skeld. In order to solve the puzzle, locations would have to be identified and physically placed near (diagonally, above, next, etc…) to each other. There are formal qualities of the poems which when correctly arranged reveal who the Imposter is.
There are clues in the text which give away the location. Here is one which should be identified as Arsenal.
Location ____________
I pounced upon my task with clanging gears,
The swinging disk spun between blurry tears.
Poor Blue was found in Admin all severed,
And I, not far, was to duty tethered.
A sound from below made me pause mid tweak,
It was perhaps a mouse who frantic, squeaked.
A gun stood out on a rack nearby when
I thought how soon we were reduced from ten.
To calm my nerves, a thought: don’t raise a fuss
But In my heart I felt that Red was suss.
I am offering up poems meant to be read out of order, but have an intended order if one wanted to solve a puzzle; and this puzzle is not narrative, but formal, much like a jigsaw puzzle. Why the use of Among Us as a narrative device? It gives a background, rationale, and scenery to the narrative. I suppose any old murder mystery setting (Clue, Knives Out) would work as well. Why heroic couplets? It works as a brief burst of text much like the rounds of the game.

