For my final project, I would like to compile and rethink DH projects done on James Joyce and specifically on his 1923 modernist novel Ulysses. Known for being filled with hundreds, if not thousands, of textual riddles, this novel is a great example of, and a perfect candidate for digital humanities projects which try to help with decoding of these hidden meanings. (James Joyce famously said that it would take scholars all their lives to find answers to the questions left throughout the novel.)
Challenged and inspired by Elyse Graham’s piece “Joyce and the Graveyard of Digital Empires,” I would like to delve into a realm of digital projects dedicated to decoding the Joyce novel. I will be looking for the earliest existing DH platforms related to the novel—if they’re gone for good, I will attempt to find information related to the goals of these projects. (It’s also interesting to see what survived on the web from the early 2000s). I will also prepare a list of platforms related to the novel that were created and maintained recently. This comparative approach will help us, among other things, to observe the trajectory of how researchers and DH people treated online world and online platforms so they could use those to better explain the novel.
I will link the projects I found to my platform (I hope I will be able, in the end, to come up with one; this is the largest obstacle for him at this point). I will be doing screenshots highlighting what these projects concentrated on. Information regarding the approaches these projects took will be added. In my introductory piece, I am thinking of telling a brief history of DH projects related to Joyce’s Ulysses and showcasing the main similarities and differences the selected projects have and share. Also, I will pay attention to the fact what happened to those first DH-related projects initiated in the early 2000s and why exactly they did not succeed and/or were lost.


